Channeled: must not only be activated, but also maintained for the entire duration, most other actions (especially movement) being unavailable while doing so.Active: most numerous skill category to get an effect, the skill must be activated manually, usually one cast per trigger.They can be divided by the degree of action required to use them: There are many ways to categorize skills, such as by Elemental Damage type, by being tied to certain game mechanics, etc. A skill can only be used when learned (equipped or invested skill points into), and the total number of skills character may have at a time is limited (unlike the first game, where one could, in theory, learn all spells that exist in the game world). Skills in Diablo II and Diablo III, unlike the first game, are tied to certain categories.
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